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	<id>https://da.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Villager</id>
	<title>Board Game Arena - Brugerbidrag [da]</title>
	<link rel="self" type="application/atom+xml" href="https://da.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Villager"/>
	<link rel="alternate" type="text/html" href="https://da.doc.boardgamearena.com/Speciel:Bidrag/Villager"/>
	<updated>2026-09-17T09:44:38Z</updated>
	<subtitle>Brugerbidrag</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://da.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=161</id>
		<title>Gamehelptobago</title>
		<link rel="alternate" type="text/html" href="https://da.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=161"/>
		<updated>2012-08-27T23:39:45Z</updated>

		<summary type="html">&lt;p&gt;Villager: /* 3) Treasure sharing and amulets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most gold coins by locating treasures on the Tobago island and/or sharing them with other players.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On their turn, each player can choose one of two actions:&lt;br /&gt;
&lt;br /&gt;
===1) Play a clue card from his hand===&lt;br /&gt;
&lt;br /&gt;
The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).&lt;br /&gt;
&lt;br /&gt;
Positioning clues are as follows: in, next to, in sight of, not in, not next to, not in sight of.&lt;br /&gt;
&lt;br /&gt;
When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.&lt;br /&gt;
&lt;br /&gt;
The player can decide which treasure map he wants to play his clue card on. In order to play a clue card on a map you must make sure that:&lt;br /&gt;
*The new clue card mustn&#039;t contradicted any present clue cards of the specific treasure map.&lt;br /&gt;
*The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn&#039;t change anything).&lt;br /&gt;
*The new clue card must keep it possible for at least one marker to stay on the board (a treasure cannot disappear from the board).&lt;br /&gt;
&lt;br /&gt;
When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map are placed on the island, indicating where the treasure might be.&lt;br /&gt;
&lt;br /&gt;
When there is only one of these markers left, the treasure is located and can be raised.&lt;br /&gt;
&lt;br /&gt;
===2) Move ATV from 1 to 3 legs===&lt;br /&gt;
&lt;br /&gt;
A leg is a move of:&lt;br /&gt;
&lt;br /&gt;
* either as many spaces as you want in the same land type&lt;br /&gt;
* or only one space when moving from one land type to another.&lt;br /&gt;
&lt;br /&gt;
===3) Treasure sharing and amulets===&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, he can raise it, and then players have to share it. Raising a treasure will end a player&#039;s turn, even if the player has not used all 3 legs.&lt;br /&gt;
&lt;br /&gt;
Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.&lt;br /&gt;
&lt;br /&gt;
Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.&lt;br /&gt;
&lt;br /&gt;
An additional card is taken from the deck and the cards are shuffled.&lt;br /&gt;
&lt;br /&gt;
Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw his windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.&lt;br /&gt;
&lt;br /&gt;
Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.&lt;br /&gt;
&lt;br /&gt;
When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.&lt;br /&gt;
&lt;br /&gt;
Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate on their base.&lt;br /&gt;
&lt;br /&gt;
Once collected, an amulet can be spent at any time during a player&#039;s turn to do one of 4 possible actions:&lt;br /&gt;
&lt;br /&gt;
* play a clue card&lt;br /&gt;
* remove a treasure marker&lt;br /&gt;
* move his ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet.. BUT you can RAISE a treasure!)&lt;br /&gt;
* to exchange the clue cards from his hand with clue cards from the deck&lt;br /&gt;
&lt;br /&gt;
Proper use of amulet power is critical to ensure victory!&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
The game ends when the treasure card pile runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Villager</name></author>
	</entry>
	<entry>
		<id>https://da.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=160</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://da.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=160"/>
		<updated>2012-08-27T02:15:45Z</updated>

		<summary type="html">&lt;p&gt;Villager: /* How to increase my reputation / what makes my reputation decrease ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== What is reputation ? ==&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Board Game Arena&#039;&#039;&#039;, we would like to have a strong competitive atmosphere with a respectful and fair play ambiance.&lt;br /&gt;
&lt;br /&gt;
To achieve this goal, each player has a &#039;&#039;&#039;reputation profile&#039;&#039;&#039; which is the representation of his general attitude with others players. This profile is composed of 3 items:&lt;br /&gt;
&lt;br /&gt;
* Opinions from other players (http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png)&lt;br /&gt;
* % of games you finished&lt;br /&gt;
* % of games you finished with no clock penalties&lt;br /&gt;
&lt;br /&gt;
Seeing the reputation profile of a player, you are able to check if his behavior is good, if he won&#039;t quit the game before the end, and if he respect time limits.&lt;br /&gt;
&lt;br /&gt;
== How to increase my reputation / what makes my reputation decrease ? ==&lt;br /&gt;
&lt;br /&gt;
At any time, you can give others players http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png marks.&lt;br /&gt;
&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_up.png if you liked to play with him/her, and recommend to play with this player.&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_down.png if you disliked to play with him/her, and discourage others to play with this player.&lt;br /&gt;
&lt;br /&gt;
You can only give a single thumb (green or red) to a single player. If your opinion evolved you can click again on a thumb to reflect this change.&lt;br /&gt;
&lt;br /&gt;
As soon as you give a &amp;quot;red thumb&amp;quot; to a player, a warning message is displayed when you try to join a table where this player is. In this situation it is recommended to leave the game or to expel this player.&lt;br /&gt;
&lt;br /&gt;
By nature, opinions are subjectives. There is nothing we can do for you if you receive a for an unfair reason. However, we know by experience that this system has a lot of advantages and give a relevant information.&lt;br /&gt;
&lt;br /&gt;
Qn: its unclear if the &amp;quot;&amp;gt; 10% unfavorable&amp;quot; warning is calculated against the number of &amp;quot;thumbs up / thumbs down&amp;quot;.. or &amp;quot;total number of unique players played with / thumbs down&amp;quot;. Hope the formula is the latter.. as the first formula will raise many more warnings.. more idiots give thumbs down, and are lazier to give thumb up.&lt;br /&gt;
&lt;br /&gt;
== Advices: how to get plenty of http://fr.boardgamearena.com/theme/img/common/reputation_up.png ==&lt;br /&gt;
&lt;br /&gt;
* Be polite ! Say at least &amp;quot;hello&amp;quot; and &amp;quot;good luck&amp;quot; at the beginning of the game. &amp;quot;good game&amp;quot; (&amp;quot;gg&amp;quot;) at the end of the game.&lt;br /&gt;
* When you need some time to think, click on &amp;quot;I would like to think a little&amp;quot; link.&lt;br /&gt;
* Stay calm in any circumstances: it&#039;s a game.&lt;br /&gt;
* Don&#039;t press your opponent to play if he has some time left.&lt;br /&gt;
* If you really can&#039;t finish the game (this is not supposed to happened...), then say you are sorry and leave the game by your own to save your opponents time.&lt;br /&gt;
* Be a good loser: if your lose because of bad luck or a strategy you dislike, don&#039;t blame the luck or your opponent (and don&#039;t give him a http://fr.boardgamearena.com/theme/img/common/reputation_down.png for this reason!).&lt;br /&gt;
* Be a good winner: if your opponent makes a mistake you can signal it to him, but avoid triumphalism and provocation.&lt;br /&gt;
&lt;br /&gt;
== What are the consequences of a bad reputation ? ==&lt;br /&gt;
&lt;br /&gt;
A bad reputation makes you suspect to your potential opponents. You will have to explain your situation, and maybe some players won&#039;t take the risk to play with you.&lt;br /&gt;
&lt;br /&gt;
It is also possible to filter players by reputation on a table. The worse your reputation is, the bigger difficulties you will have to find opponents.&lt;/div&gt;</summary>
		<author><name>Villager</name></author>
	</entry>
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